Clearly the term Construction Kit could conceivably be interpreted as a tool to bring up various levels of features it might provide for in users expectations and aspirations for it. For example it could be helpful in somewhat basic primitives construction and everything in keeping with that as a level of sophistication - or it I guess it could be something more capable and advanced in all the areas relating to "Construction" of world objects including object shaping (curves) and manipulation, scaling, application of textures and so on.
As with most of the other tools added to be used the better the tool the better as it were generally speaking I guess. I guess it could be very sophisticated if developed so to be. I am sure TGC again will be aware of whats needed and that it will be as good as can be made even if it takes some time and is extended. Of course I know little of how it works and what it relies upon so again it may be limited to relatively simple constructions by internal restrictions of tool design that cant be overcome including affects or limitations on memory and performance. Again whatever the facts of that then if you are making it then whatever the objective level of end features and sophistication that is envisaged for the tool to then the core design of that tool should be completed first so that it can be built upon to meet the objectives if to be added to and updated later.
Really we or I at least have no idea how the designer of, engineering and mechanics of the tool internally works at all. TGC I guess have this all under their control, knowledge and plan for it and have taken all into account. Its a very basic prototype at the moment I would think so may provide for more later.
Beta Testing :
Black Fox is correct. TGC dont have enough internal testers really to be able to do all the testing that may be required in a short space of time.
They will be recruiting some users as additional Testers to help test upcoming further Beta releases before they are made more widely available. I would not know what their remit will be. My guess is that they will be set the task in the main of catching any obvious major issues especially "Show Stoppers" before general release.
One of the main issues with development with engines and FPSC historically has been the wide range and variety of different behaviours of the product and encountered by the very wide range of different users systems from the lowest to highest range of hardware and so on not withstanding the different software installations and alike and many other individual circumstances of their individual computers set ups too. Engine behaviour has always historically been quite varied and erratic across the wide range of users systems and made it very difficult to track down and fix issues. How often have you heard the term when an issue or bug is reported "Cant replicate that on my machine here" "I dont get that issue, its fine for me, I get some other issues that you dont"
One of the main difficulties has always been as Lee himself aluded to in his posts and feedback - since his return a few days ago if you check is that - some issues seen by users "May" be down to low fps and the resultant severe influence on engine and entity behaviors that can and always has had. This is proven to be the case when low fps, memory issues (and other things) can have a major influence on very erratic engine and entity and indeed player behaviours which sometime to worse affect deteriorates the longer the game is played as the engine simply cant "catch up". When you get AI entities calling for time and resources that compounds itself and often causes serious issues during gameplay which otherwise you would not even see occur.
On that subject I stop as memory, performance and fps has been done to death. If its importance and requirement to be efficient and of sufficient excess of quantity is not accepted now then it never will be in this particular case of Reloaded. Given enough then issues brought about by those things will clearly just go away if thats the cause. If not they wont and will remain. This will of course as we know affect worst of all those with low end systems which are those who can least afford it as is always the case when the maths are considered.
Black Fox is correct in as much as there is no way you can expect to find all bugs and issues seen as minor or not that everyone will encounter with a limited testing base. For that you will always need the largest user base possible out there - and additionally and more importantly even by far - users pushing the engine to the limits until it falls over in real world scenario actual real level and complete game world building of an advanced nature. Under pressure is when the real test shows up the smallest weaknesses.
To get there of course you need someone who can or has built big levels or a complete game with much advanced and complex content utilising all of the features available at the time. Something you cant do in a short test period.
As Lee once said not long ago (some many months back) full internal testing of a whole product before any release of anything approaching a full product and its stability before a release would take upwards perhaps of 6 months after consideration it was finished. Even then actual users would break it and find issues or bugs and updating and fixing would be necessary of course.
Don't expect a perfect Beta release by any means at this stage or ever, however one should expect a reasonable result and progress perhaps with by and large no major show stopping issues. Bugs and ongoing issues though are quite likely for some time at least as Reloaded is very much an evolving product rather than absolutely fixed in its development strategy partly brought about by user guided direction based development to some extent. Can't fault TGC for trying to stick with that even now after the last release. Its something of a two edged sword but still worth persuing I think in the long term.
Avoiding a major Release disaster I guess will be the main objective. Its quite a long time for users to wait between each Beta and ongoing so if not major progress at least - avoiding going backwards and or around in circles hy catching major faults in direction early if at all possible would at least be helpful.
Lastly the additional Beta testers will again be just like you having an individual set up and find or not find things you may find showing up. If they do and want them fixed before you get a release then you may well have to wait even longer for each Beta until they are and when you get it there will still be things you may find outstanding not been found or fixed. Its again a matter of balance and common sense as is often the case.
I am sure TGC will keep everyone informed of progress.
Have fun.