3rd Party Models/Media Chat / AIKO character from FPSC Classic in FPSC Reloaded. Yes, it's possible!

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Rafhalzer
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Location: Poland
Posted: 10th Feb 2014 15:43
The texture is unchanged. I just changed the name to 'aiko_d.dds'. No normal and specular textures.

Animations imported from 'Masked Soldier.x' in 'ANIMER 2.2 FRR' (FPSC Reloaded Ready) beta version.

LOD system created in 'LOD Generator 1.0' alpha version.



Oryginal Aiko mesh:

7482 verices and 2494 faces.



After removing duplicate vertices in 'LOD Generator', LOD_0 mesh:

1632 vertices and 2494 faces.



After first mesh decimation in 'LOD Generator', LOD_1 mesh:

1239 vertices and 1708 faces.



After second mesh decimation in 'LOD Generator', LOD_2 mesh:

1094 vertices and 1418 faces.



The first video, LOD system settings:

lod1distance = 250

lod2distance = 400







The second video, LOD system settings:

lod1distance = 150

lod2distance = 200

At these settings, can be clearly seen how Aiko's level of details (LOD) is changing dependig of camera distance.







Rafhalzer

ANIMER - Character Animations Editor.

Edit and create your own animations of FPSC characters.

Supports DirectX and DBO formats.
drewtaylorr
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Posted: 10th Feb 2014 16:54
Awesome you should edit the zombie apocalypse pack (:

Kill or Be Killed
Rafhalzer
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Location: Poland
Posted: 10th Feb 2014 20:49
You are right, zombies are a little nicer than Aiko



Rafhalzer

ANIMER - Character Animations Editor.

Edit and create your own animations of FPSC characters.

Supports DirectX and DBO formats.
Teabone
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Joined: 8th Jun 2006
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Posted: 11th Feb 2014 05:59
lbarasc
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Joined: 28th Jan 2014
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Posted: 13th Feb 2014 11:09
Hi,



I try to use AIKO with FPSCReloaded, i use Fragmotion for the moment, i am a beginner with this software.

How can i correctly use Masketd Soldier.X animations with AIKO ?

Here is what i try :

i open AIKO.X with fragmotion

i delete animation

i merge animation with Masked Soldier.X (menu merge animations in fragmotion).

Animation seems to be ok on fragmotion with the file AIKO.X. so i export to directx .X (binary format and compressed, 25 fps, matrix...)

I copy all my files to fpscr folder (with dds, fpe, animations.txt...)

I open my new aiko.x under fpsr, i can view on it and when i test it AIKO moves but not the right way, the pistol is not on the right place, the hands seems to be deformed !

somebody can help me ?



thank you
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Rafhalzer
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Location: Poland
Posted: 14th Feb 2014 18:47
@Ibarasc



Quote: "the pistol is not on the right place"




The pistol is glued to FIRESPOT limb (bone).

Masked Soldier has FIRESPOT at right hand and AIKO has it at left hand.

In the skeleton of AIKO you have to delete FIRESPOT, then add a

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