The texture is unchanged. I just changed the name to 'aiko_d.dds'. No normal and specular textures.
Animations imported from 'Masked Soldier.x' in 'ANIMER 2.2 FRR' (FPSC Reloaded Ready) beta version.
LOD system created in 'LOD Generator 1.0' alpha version.
Oryginal Aiko mesh:
7482 verices and 2494 faces.
After removing duplicate vertices in 'LOD Generator', LOD_0 mesh:
1632 vertices and 2494 faces.
After first mesh decimation in 'LOD Generator', LOD_1 mesh:
1239 vertices and 1708 faces.
After second mesh decimation in 'LOD Generator', LOD_2 mesh:
1094 vertices and 1418 faces.
The first video, LOD system settings:
lod1distance = 250
lod2distance = 400
The second video, LOD system settings:
lod1distance = 150
lod2distance = 200
At these settings, can be clearly seen how Aiko's level of details (LOD) is changing dependig of camera distance.
Rafhalzer
ANIMER - Character Animations Editor.
Edit and create your own animations of FPSC characters.
Supports DirectX and DBO formats.