ok so im wondering about this alittle.
1, why no finished product in the vid just a ruff putting a few walls together? how do we enter/exit the buildings? are there closed attachable doors that will open with the door code and load to a new map or, are they going to be like the stock buildings and all just open doorways like thing?.
2, this looks a lot like the vid a user posted awhile back of them doing the same things with their beta as a test for segment like building.
3, how much memory is this going to use up?, we are struggling for entities now, seems if we want a whole city we are going to be pushing it to the limits again very soon?.
4, how many entities types we having in this building module thing?, 100s? 1000s? lots of styles out there sci fi, fantasy, western, and more but then also there are the different styles of buildings within those groups too. might be along while before some we see enough to make any1 type of game perhaps?
5, not that I have much experience with classic but how is this different from segments from the older software?.
sorry if this is sounding complaining its not im just wondering all of the above lol, seems to me this might make reloaded take along time to do a city, building each 1 with segmented parts and such. and then there is the difficulty we have already with placing items inside buildings.. how will this affect that problem of placing and picking up items we misplace or want to move? without the much needed undo button!?.
also this vid looks more like a feature in a game than a feature for an engine, with the hammer and current trend for building survival games lately lol. tbh im unsure how this will be, until I test it and put something together lol..
have fun stay safe
hood