Work In Progress / [FPSCR] Zentense

Author
Message
J0linar
GameGuru TGC Backer
14
Years of Service
User Offline
Joined: 3rd Feb 2010
Location: Vienna, AT
Posted: 6th Feb 2014 14:24 Edited at: 26th May 2014 12:03
Zentense


::: Genre

FPS/SURVIVAL/Horror



::: Developer:

J0linar



::: Story

Zentense

The Game is set in a realistic Environment where the main focus is set at light and darkness and the things that surround you... will be after your Skin! The Story itself will be told during gameplay and it is not always the way you might think it is... Shadows that haunt you, a bad dream that never ends is what awaits you!




::: Videos:



Flashlight Environment Reaction Test





moddb Homepage

http://www.moddb.com/games/zentense

[Do note that the moddb page description hasnt been updated yet]



::: Screenshots

Bring me the light













The decission to move my game to Reloaded has not been made blindly.



Reloaded is what i count on when it comes to designing my games.



Contact ::: https://plus.google.com/111583126451431359225/about

http://j0linar.blogspot.co.at/



PC SPECS: Windows 8 Pro 64-bit, Intel I7-3630QM 4.8GHz CPU, Nvidia GTX 675M - 2048MB GPU, 16GB DDR3 RAM
PM
TattieBoJangle
10
Years of Service
User Offline
Joined: 7th Jan 2014
Location: United Kingdom
Posted: 6th Feb 2014 15:23
Nice J0linar

J0linar
GameGuru TGC Backer
14
Years of Service
User Offline
Joined: 3rd Feb 2010
Location: Vienna, AT
Posted: 6th Feb 2014 21:04 Edited at: 6th Feb 2014 21:05
Thanks,

played around with the veg.x and added some flowers. This is going to be the vegetation setup for the graveyard level.

Of course in the dark



Btw is there a way to get rid of the sun from the sky?



Sidenote:

flowers created in Forester Pro







click for High Res

http://www.flickr.com/photos/89140603@N03/12350174334/sizes/o/in/photostream/

http://j0linar.blogspot.co.at/
PM
TattieBoJangle
10
Years of Service
User Offline
Joined: 7th Jan 2014
Location: United Kingdom
Posted: 6th Feb 2014 23:03
Yea turn all ambience down and make sure lightrays are off this will make it real dark

HarryWever
3D Media Maker
14
Years of Service
User Offline
Joined: 14th Jan 2010
Location: below Sea level
Posted: 12th Feb 2014 13:04
Can i ask you a question about the veg.x



I have the dds plugin for photshop, but if a save it i get a error in reloaded about the image.



There are several options to save when you choose dds format in photoshop.

Witch should i choose... i'm lost in here.



Many thanks

Harry

Harry
PM
TattieBoJangle
10
Years of Service
User Offline
Joined: 7th Jan 2014
Location: United Kingdom
Posted: 12th Feb 2014 14:35
Are you trying to save the above image to dds if so there is no point as that image is from J0linars game you would need to ask him for flowers.x



the standard save in Photoshop is DXT1 RGB 4bpp No alpha



Or if it is just one texture say a .jpg FPS usually converts it to dds anyway.

HarryWever
3D Media Maker
14
Years of Service
User Offline
Joined: 14th Jan 2010
Location: below Sea level
Posted: 12th Feb 2014 16:49
I mean indeed in general how to save a dds file .

But thanks for the info.



Harry

Harry
PM
TattieBoJangle
10
Years of Service
User Offline
Joined: 7th Jan 2014
Location: United Kingdom
Posted: 12th Feb 2014 17:00
np if you are still having problems you can upload it and someone can have a look at it

Jerry Tremble
GameGuru TGC Backer
12
Years of Service
User Offline
Joined: 5th Nov 2012
Location: Sonoran Desert
Posted: 15th Feb 2014 05:53 Edited at: 15th Feb 2014 05:55
Great work again, J0linar! Reminds me of "Alone in the Rift" (a demo for the Oculus Rift, purported to be a game in development). I have a question: Can you get those glow sticks to actually "glow" in Reloaded, and if so, how?







An afterthought: is the name J0linar from SG-1? Just curious!
PM
J0linar
GameGuru TGC Backer
14
Years of Service
User Offline
Joined: 3rd Feb 2010
Location: Vienna, AT
Posted: 15th Feb 2014 13:29
Thanks,

regarding the glowsticks, this will be possible later when we get some more freedom in the engine.



But my approach will be to use emissive maps along with light. Dont know how this can be achieved yet but i have done it in a similar way in another engine.



regarding my nick, yes from sg1, am using it now since years and it became my alter ego.

http://j0linar.blogspot.co.at/
PM
J0linar
GameGuru TGC Backer
14
Years of Service
User Offline
Joined: 3rd Feb 2010
Location: Vienna, AT
Posted: 26th May 2014 12:01 Edited at: 26th May 2014 12:02
Update:


Face of Evil








Reaper the main NPC Character in Zentense, he will teach you what fear is and make you welcome your own death. He will lead you thru hell, skin you in your dreams.



Currently am still focusing on content and character creation, there will be more things to fear, things you wouldnt even dare to dream about in your worst nightmares.



The model itself was blocked out in Blender, brought into Zbrush for fine tuning and polypainting.



Thats it for now and don`t let him catch you, you might not like what he has to offer.

http://j0linar.blogspot.co.at/



PC SPECS: Windows 8 Pro 64-bit, Intel I7-3630QM 4.8GHz CPU, Nvidia GTX 675M - 2048MB GPU, 16GB DDR3 RAM
PM
boilingpoint2
10
Years of Service
User Offline
Joined: 9th Jun 2014
Location:
Posted: 13th Jun 2014 19:37
That can be nice... you are alone and sometimes a house to rest !

http://francoismorin460.wix.com/specialagents

My fpsc x9 game action-survival/horror, 12 levels, free)

A suite will be made on FPSCR
PM
J0linar
GameGuru TGC Backer
14
Years of Service
User Offline
Joined: 3rd Feb 2010
Location: Vienna, AT
Posted: 14th Jun 2014 06:32
Thanks, i guess

and here is what i aim for when it comes to ambience of the outdoor levels



this is more or less the look am after

http://j0linar.blogspot.co.at/



PC SPECS: Windows 8 Pro 64-bit, Intel I7-3630QM 4.8GHz CPU, Nvidia GTX 675M - 2048MB GPU, 16GB DDR3 RAM
PM
mfgcasa
10
Years of Service
User Offline
Joined: 16th Dec 2013
Location:
Posted: 14th Jun 2014 11:56
@J0linar
IS that an in-game shot? If not you could do this by reducing the fog distance so that its close to the player and change the color of fog to a dark grey. Then set the ambiance to around 20 for everything and turn of the sun. Mess around with th
PM
J0linar
GameGuru TGC Backer
14
Years of Service
User Offline
Joined: 3rd Feb 2010
Location: Vienna, AT
Posted: 15th Jun 2014 08:55
Thanks, ye this is a ingame shot.

I love the sliders and the fog comes really good, maybe not in this lowres screen but on the moddb page is a highres version available.

http://j0linar.blogspot.co.at/



PC SPECS: Windows 8 Pro 64-bit, Intel I7-3630QM 4.8GHz CPU, Nvidia GTX 675M - 2048MB GPU, 16GB DDR3 RAM
PM
Smartheart16
10
Years of Service
User Offline
Joined: 5th Jun 2014
Location:
Posted: 9th Aug 2014 14:28
Oh My GOSH!!! This looks so good i am really excited

If you need any help you can ask me I Could make you some horror sounds or a trailer or anything

Just Ask Me

Email: Smartheart16@gmail.com

Login to post a reply

Server time is: 2024-11-23 09:48:19
Your offset time is: 2024-11-23 09:48:19