The tool will be essential in assigning proper physic shapes for the engine. I need to troll the internet and see what the sdk says. What ever time it takes to complete is going to be what it is. But I am willing to try out a beta version of it. It must have some functionality as the stock objects seem to be working relatively well a few at a time.
Plus it will setup your other stuff proper for collision of other types, when complete. So it will be a great asset. By the pictures posted in the news letter it looks like it is meant to handle all the mesh imports, including characters and assembling building.
I personally don't mind testing stuff that is new. It gives me insight as to what is going on in the engine.
As far as getting stuff into the store. as long as you don't want to shoot it across the map static object and other dynamic non animated stuff can be published. Maybe you might need to update a texture or something later when the engine is more complete.
I believe that it is headed in a good direction. Find out where the problem spots are early for essential modules for a basic all around function and then optimize to make it all work the best. I have an older quad core machine and a newer Nvidia 660 graphics card and I am getting 40 - 60 fps in most areas of mesh and terrain. Of course I can load it up till it stops. I have not used a program yet that I could not max out. My only bog down is when I start messing with the physics and dropping a lot of objects. But I am sure that will get worked out with the new tool.