Is there a way
to use different skins on one model?
lets say i got a ball and i want to have different variations of the same ball.
Now i know i need to create a .fpe file for evry skin
the issue i have is what if i want to use the same normal map for all those models and a different spec maps in some cases as well.
How would i go about this?
;header
desc = Basketball (Standard)
;visualinfo
textured = basketball_D.dds
effect = effectbank\reloaded\entity_basic.fx
castshadow = 0
Textured is the field for the diffuse texture, is there one for normal map and specular map as well?
Any help would be greatly appreciated.
Since it would be just dumb to have 4times the same texture/ normal map and it would be a waste of space as well.
@TGC & Lee
And if not then hell this needs to be changed as its just dumb to not be able to specify the other maps for the model
http://j0linar.carbonmade.com/