Product Chat / FPS Creator Reloaded MMO capabilities

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I love dark games
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Posted: 2nd Feb 2014 18:20
Is it possible? Has it been talked about? Is it planned?

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Posted: 3rd Feb 2014 00:18
Multiplayer, in any form, will not be implemented for a very long time. Even then, it is unlikely it will ever support more than 12-24 players on a server so an MMO is pretty much out of the question I recon.

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Teabone
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Posted: 3rd Feb 2014 01:28 Edited at: 3rd Feb 2014 06:52
Quote: "Is it possible? Has it been talked about? Is it planned?"




No not MMO. We may see multiplayer in the future however.

DVader
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Posted: 3rd Feb 2014 22:14
It would be a great feature as such, but is not planned. Realmcraft is the only similar MMO engine out there I know of in a similar price range. It was fairly useless for me, not tried the new engine out though. Of course if TGC could licence their server engine.. Although, even that was fairly limited on a home server with the amount of players it would run. It still ran online nicely though with no major port issues

LeeBamber
TGC Lead Developer
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Posted: 10th Feb 2014 22:41
Test assured, we are focusing on single player right now If you hear ANY news on MMO work, you can rest assured and be guaranteed that I will not be coding it. My focus in on core, core and core single player experience!

Hogging the awesome since 1999

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