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Feature Creep
/ Enemy collision detection
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400 pound
17
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4th Sep 2007
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Posted:
2nd Feb 2014 11:19
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I noticed when you put an enemy on the roof of a building they fall through to the ground floor. I made some of my own entities and although the player can walk on them the enemies again fell through to the ground. Is this just my copy or is it a collision detection issue.
It would be good to have enemies on roofs or upstairs in buildings and even potentially to use ladders or stairs!
PM
Uman
GameGuru TGC Backer
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22nd Oct 2004
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Posted:
3rd Feb 2014 20:27
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Enemies navigating ladders and so on have been looked at but don't know if its still going to happen.
There is progress going to be made in that area shortly apparently perhaps.
PM
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400 pound
17
Years of Service
User Offline
Joined:
4th Sep 2007
Location:
Profile
Posted:
4th Feb 2014 23:55
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The enemies don't seem to stay on top of any other entity including those made in DBPro - for example platforms. They can also walk through these objects. This seems to be a collision issue.
PM
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