LOD_2 appears permanently when shadows are turned on
It is not removed when LOD_0 or LOD_1 distances are reached. This doesn't happen when shadows slider is set right down.
There is still the same issue with Skyscroll it appears that there are two layers rendered of the same scrolling texture, one which remains static and one which scrolls (there may actually be more than one of each static/scrolling layer being rendered), I can see this easily when I use a 1bit alpha channel for the Clouds texture.