Cripes, what a carry on just to get a scale measurement....there is a measuring tape in Max, you can also use the measure utility in Max which will give you the exact scale of selected model according to units set, not to mention the fields at the bottom when scale tool is selected.......you can import a model from FPSCR and compare scale from that if you really need to do it by eye. There are many ways to measure in Max precisely.
I can't actually see anyone using that overblown method to scale one object to another and I couldn't even sit through it all. FFD's are exactly what they say they are
Freeform Deformers not simply for scaling. I think he's just showing other uses he 'discovered' for these.. The confusion and comments speak for themselves, even a guy that models in C4D and imports to Max cus he doesn't have a clue how to use his expensive 3d software, which he seems to believe doesn't even have basic fields to type in his measurements
Just an aside but Reloaded uses world units in feet and inches....nothing fancy there. Provided all artists and modelers stick to this there should be no mismatch in object scales
If using these units objects appear too large or small then it has to be brought to notice that camera height and/or FOV are not set properly by default.