Quote: "The votes board is a good place to look at our long term road-map (voted by you). Our short term road map can be summarized into performance, memory and stability for the primary targets, with core engine tweaks dispersed through the whole development as reported on these forums and through blog post comments."
Sorry Lee but using a feature voting poll as your long term road map is not a good idea. If you look at the results the character creator scored the most votes before we have any AI and LUA was amongst the lowest votes and is one of the most important components to create any game logic in Reloaded.
Short term goals (core) should be given the most focus even if that means farming the AI, physics, performance, memory out to trusted developers. Thinking about adding building and character creators in at the moment is just adding to concerns things will get even worse as the core issues are not fixed.
All we should be looking at for the next BETA is take a terrain, a small play area with the player, a gun, some static / dynamic entities, a couple of enemies and see if we can create a stable and fun experience with that. Then we can start to call it progress.
It appears we are going to get a proper bug reporting tool for Reloaded now which is probably the best news I've heard since the 1st BETA got released so we can start building confidence in the product and feel more engaged in what is being done behind the scenes. This cannot be conveyed in your blog alone.
Its about getting back to basics now and making something solid rather than getting excited about features which are early in development before the core of Reloaded can deliver.