Feature Creep / Web Published Games

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AuShadow
GameGuru TGC Backer
10
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Joined: 2nd Dec 2013
Location: Australia
Posted: 29th Jan 2014 09:42
Just watching the following video and it would be awsome if we could create our maps and multiplayer modes and have it browser based as in the following examples





Feel free to visit and edit the public FPSCR resource wiki page



http://fpscrresource.wikispaces.com/home
Uman
GameGuru TGC Backer
19
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Joined: 22nd Oct 2004
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Posted: 29th Jan 2014 17:56
Alternate publishing platforms would clearly be a valuable addition to distribution/deployment potential for games. I don't see this happening for deployment from a web server at least for some time if ever for a variety of reasons but I may be wrong.



Web browser I personally would like to see and like as a deployment method and for game playing.



MP would be a different animal in Reloaded I would imagine if and when its introduced.



Apparently there is a feature in the voting list for possible Mobile device deployment.



Not sure Reloaded could successfully do much of a job with any other platform other than Windows PC and it may be a good idea to complete it and get it working with some level of stability under that single platform if at all possible before even thinking of another platform at all.



J0linar
GameGuru TGC Backer
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Joined: 3rd Feb 2010
Location: Vienna, AT
Posted: 29th Jan 2014 18:29 Edited at: 29th Jan 2014 18:38
Once again i disagree, seems like ppl are expecting reloaded to stay behind?

Why, there are always methods to get a directx based engine to work with other platforms.



A OpenGl wrapper like Regal

https://github.com/p3/regal/



could be used, now this one is not that stable but would be a start in the right direction for TGC when it comes to multiplatform and before ppl start

i know how intense such a thing is, the thing is that the base is already there

it is in the directx9 implementation, however a directx11 update would be much better when it comes to multiplatform.



and regarding DirectX 10/11

this might give some hints

http://blogs.msdn.com/b/chuckw/archive/2013/08/21/living-without-d3dx.aspx



And regarding Multiplayer, well the up to 16 Player Multiplayer along with different gameplay Modes in the Feature Votes is something that is totally possible.

On the first look we could even say its the minimum to be expected for Reloaded when it comes to MPlayer.

http://j0linar.carbonmade.com/
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