The point of issue regarding the underlying technology and the decisions made regarding that were made some time ago - bit late now to consider the current situation regarding it.
TGC and the community and users had a chance to consider the underlying core Reloaded would be built on abnd did so and for various reasons we don't need to go into now as thats a time gone by and done with, for better or worse the decision was made to develop Reloaded using the current technologies we see being used today.
Who the product is intended to be aimed at and whether or not that will be a success commercially for TGC which is what matters as well as allowing indies to make games and deploy them and how many successfully remains to be seen. Again the decision about who (target audience) the engine is aimed at by and large, first and foremost is I guess partly governed by those technologies and underlying decisions made earlier.
Reloaded will be suitable to make certain types of games by certain type of users which presumably it bests suits and is designed for in the main. You will as has been said have some difficulty in making any engine suitable for all as the aspirations and skills and tools need and more (cost and many other things) place any engine ideally in a particular place in the market. Despite what many users of different engines do by taking an engine which may be wholly unsuited to their "Resources" and try and make it work for them when often it is either too low end or two high and so success for them will always be hard work. No such thing as an ideal engine for each individual indie. We have to make the best of what we can in each individual case depending on our resources - whether skills, money time or anything else.
Making a game or enjoying trying is no easy task for many aspiring game makers or even just hobbyists.. Reloaded at least makes it more likely for many - to potentially "acheive" something approaching having made a computer game and some will no doubt do so very well which is a good thing.
We all know the score (s).
Nothing stopping Reloaded being evolved and expanded upon in various ways to attract a wider audience and user base. Success is down to how the successful the development is in doing that itself. There will be limits to who will want to use it but that's always going to be the case - unless of course you have an engine that beats all competition out of the water. i.e. better, faster, more features, easier to use and develop with, makes astounding games better than any other. Cost - well not a lot if possible or or no one may want it and so on. As far as Reloaded this time round is concerned that was never going to happen. Reloaded is an improved and better version of FPSC classic. Not the worlds best game engine to come along and rule for the next ten or twenty years, that all and sundry were likely to queue up to buy at a high cost and then make the worlds next best world beating titles with never before seen features and gameplay. You cant get there from FPSC classic with the kind of resources being used even with the kind of support we may see for Reloaded.
Nothing stopping TGC developing another engine - from scratch and using different technologies - designed for the future beyond Reloaded if the resources are available to do so and the company can do so and make that commercially viable from a standing position without an existing successful FPS Engine and more to support it in the meantime.
If TGC have the resources or had, had the resources some time back to do that - and commercially too the time was also available to do so it may have been a different matter. Point is apparently those pre-requisites were not available and are not still I guess so no point in going back the the why's now.
Making an advanced engine of world class beating proportions is a monstrous task have no doubt and there is never a guarantee of success - thus any business must have spare resources and be able to accept the risk of taking on such an undertaking and have a contingency plan for survival if things go badly wrong or turn for the worse. Then they have to be able to survive and bear any losses or simply fail and fold. We don't want that do we.
Reloaded may be the "Contingency" if successful so who knows - you may see another engine sometime down the Road. That's the business TGC are in so its not an impossible idea unless we all get too old or decide to give up or end up wealthy and retire
In the mean time Reloaded amongst other things is the bread and butter of the TGC business and no doubt they will do their best to see it succeed for that reason. If it does not then perhaps its not likely you will ever see another engine at all.
As to anyone's comments I have none regarding individuals.
Apart from that please try and keep the conversations civil. There are ways to get a point across without getting personal and offensive and rude to others so please be sensible and stick within the rules regarding these things.
Everyone has the right to comment hear at the forums as always and all are at least listened too just be nice about it. You can complain if that's the right word as it were, and or make all of your opinions known without being offensive.
Thanks.