Product Chat / Little test run with CA 1.0045

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NL2012
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Posted: 27th Jan 2014 23:45
Some imported props,some slider shuffling and moding in ambiance...Love FPSC

have fun (HD1080)





HP Z820 Workstation, 2 X 8 Intel Xeon E5-2665 processor

64GB DDR3-1333, nvidia geforce gtx 660
almightyhood
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Posted: 27th Jan 2014 23:49
that looks good m8 nice work

have fun stay safe

hood
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adupa
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Posted: 28th Jan 2014 02:26
looking great
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Fane
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Posted: 28th Jan 2014 12:48
Looks great =)
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NL2012
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Posted: 28th Jan 2014 16:31
Thanks

HP Z820 Workstation, 2 X 8 Intel Xeon E5-2665 processor

64GB DDR3-1333, nvidia geforce gtx 660
MXS
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Location: Cybertron
Posted: 28th Jan 2014 17:52
I like how you got flat floor textures in there. great work.

more than what meets the eye



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NL2012
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Posted: 28th Jan 2014 20:11 Edited at: 28th Jan 2014 20:14
Hi Michael X



That's easy to do, these are custom terrain shaders.

1) make a new map under \files\terrainbank f.e. industrial (will show in terrain editor Tab Tab )

2) copy all dds files from f.e. \files\terrainbank\desert in your files\terrainbank\industrial, now mod the files with the textures you want and save them as dds again keeping the name conversion.



f.e open \terrainbank\industrial\path_D.dds >>edit it and save (overwrite).

You can use the nvidia plugin for Photoshop b.t.w. or if you have 3DS max there are max scripts to do the dds baking.



There are otherways to do it but this keeps your defaults save and the work flow is fast.

Hope this helps

HP Z820 Workstation, 2 X 8 Intel Xeon E5-2665 processor

64GB DDR3-1333, nvidia geforce gtx 660
LeeBamber
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Joined: 21st Jan 2000
Location: England
Posted: 10th Feb 2014 19:51
Very nice

Hogging the awesome since 1999

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