Product Chat / custom textures and paint path/rock problems

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almightyhood
11
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Joined: 9th Oct 2013
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Posted: 19th Jan 2014 06:39
tonight I have managed to learn how to import custom textures for the ground

however there is a problem doing this with reloaded alpha, no idea if it is the same in previous betas but, if you paint over a custom texture with the path or rock it does not show or change the map, in edit mode or 3d edit mode.

if you then change back to a default texture for the ground like lush the changes are there, but not with the custom texture for the ground .



is there some way to fix this or has it not happened to others when using them?



it seems grass is ok to paint onto the texture though.

have fun stay safe

hood
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TattieBoJangle
10
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Joined: 7th Jan 2014
Location: United Kingdom
Posted: 20th Jan 2014 17:57
i tried this before and i could get it to work and everything but it was shiny :/ like where the light hits off it
0Alemar0
17
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Joined: 25th Jan 2007
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Posted: 21st Jan 2014 03:27
Yes this is my problem too.the map shiny a lot when I change to my terrain textures... Like this increase the specular a lot in all textures.I can adjust a bit if I change the surface colorsb but is not the same thing, all maps turn to more dark
rolfy
18
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Joined: 23rd Jun 2006
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Posted: 22nd Jan 2014 04:41 Edited at: 22nd Jan 2014 04:47
A specular map should be in the diffuse texture's alpha channel, using this will remove the 'shine' from terrain textures.
0Alemar0
17
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Joined: 25th Jan 2007
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Posted: 23rd Jan 2014 01:09
Rolfy

thank you very much! You was right , you just must have alpha channel in difuse texture!so you can control specular this way!but in entities you must have specular texture(_S) correct?

thank you

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