This has been covered in some prior posts, however here for future reference.
Below is a fast and easy way to update an old model with a new .fpe file.
And being able to work in test mode.
1. Find media in entity bank folder - Example: Tree1
2. Locate these files
tree1.x
tree1.dds
tree1.bmp (image file)
tree1.fpe
3. You do not need to copy the .dbo and .bin files associated.
(fpscr will recreate new updated files, apon new test build)
4. Make a new folder (name ??) and copy and paste the 4 files above into folder.
5. Next open the .fpe file in notepad and delete the current text
(make sure this is the backup (copied version)
6. And paste as follows below. Please note I renamed files to: treepalmz Edit the Bold areas to your correct entity file names.
----------------------------------------------------------------
;header
desc = Treepalmz
;visualinfo
textured =
treepalmz.dds
effect = effectbank\reloaded\entity_basic.fx
castshadow = 0
;orientation
model =
treepalmz.x
offx = 0
offy = 0
offz = 0
rotx = 0
roty = 0
rotz = 0
defaultstatic = 1
materialindex = 3
collisionmode = 11
;statistics
strength = 25
explodable = 0
debrisshape = 1
;ai
aiinit = appear.lua
aimain = default.lua
aidestroy = disappear.lua
;spawn
spawnmax = 0
spawndelay = 0
spawnqty = 0
--------------------------------------------------------------
7. Save the new edited .fpe file
8. Place the new folder in your Entity folder.
9. Run FPSCR, place 1 entity and Test