Here's goes...lol
1. Find media in entity bank folder - Example: Tree1
2. Locate these files
tree1.x
tree1.dds
tree1.bmp (image file)
tree1.fpe
3. You do not need to copy the .dbo and .bin files associated.
4. Make a new folder and copy and paste the 4 files above.
5. Next open the .fpe file in notepad and delete the current text
(make sure this is the backup (copied version)
6. And paste as follows below. Please note I renamed files to: treepalmz
Edit the Bold areas to your correct entity file names.
----------------------------------------------------------------
;header
desc = Treepalmz
;visualinfo
textured =
treepalmz.dds
effect = effectbank\reloaded\entity_basic.fx
castshadow = 0
;orientation
model =
treepalmz.x
offx = 0
offy = 0
offz = 0
rotx = 0
roty = 0
rotz = 0
defaultstatic = 1
materialindex = 3
collisionmode = 11
;statistics
strength = 25
explodable = 0
debrisshape = 1
;ai
aiinit = appear.lua
aimain = default.lua
aidestroy = disappear.lua
;spawn
spawnmax = 0
spawndelay = 0
spawnqty = 0
--------------------------------------------------------------
7. Save the new edited .fpe file
8. Place the new folder in your Entity folder.
9. Run FPSCR, place 1 entity and Test
The following will allow entity to be placed in game with speed (current physics run error) and you can walk through the entity as asked above.
Also cast shadow is set to 0, however will still cast shadow in game.