Product Chat / :: Thanks for making the FPSC-R / Some Questions ::

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QatariGameDev
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10
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Joined: 18th Jan 2014
Location: Doha
Posted: 18th Jan 2014 06:56
First of all, big thanks to TGC for developing such a great gamedev tool, i already purchased my version and can't wait to try it myself



I have some little questions, i hope you folks wouldn't mind to give me

some insight





Here the questions:



1- it's possible to create an open world FPS game such as FarCry 2/3 ?

I mean like, a big map level same what GTAV got ?




- The interior places could be loaded as separate map files (like how dungeons loaded at Skyrim/ Fallout3 etc..)



- how about the optimization and the frame rates speed ? it's possible to support loading the 3d contents depend on how they are nearby to the player ? this also should be easy to switch ON/OFF because massive simulation war games don't need this feature to be ON.



2- any possibility for cross-platform support ? mobiles ? PS4/XboxOne Consoles ? OpenGL instead of DirectX ?



- see how unity3d/GameMaker: Studio are taking the lead for most of the indie game developers, I'm sure this the most important feature for commercial projects, I'm hoping we will have more options in the future.





3- It's possible to create online multiplayer games ? support networking ? i believe FPSC classic had supported this before as i recall..




4- when i will be able to receive my download link ? i been approval since yesterday





sorry for my bad English, it's not my native.



Best Regards.
spicyspawn
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Joined: 28th Sep 2013
Location: South Australia
Posted: 23rd Jan 2014 02:35
Hey, QatariGameDev you really have some great ideas in this post, I really love the idea of dungeons loading like Skyrim and Fallout! Keep up the great work
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Teabone
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Joined: 8th Jun 2006
Location: Earth
Posted: 23rd Jan 2014 08:27 Edited at: 23rd Jan 2014 08:27
1. Your map won't be as big as GTA5 or Skyrim or Fallout. But it will be quite large. My understanding is in the future you will be able to have multiple maps to load you to different maps back and forth.



They have been working on improving the performance issues to boost the speed of the games you make. Though there are still some issues so its something they will be working on for quite some time. They are using an LOD system to help load in different quality versions of a model and its textures depending on how close you are to the model.



2 - Currently Reloaded is not cross-platform and only works on Windows.



3 - we won't see multiplayer for quite some time with Reloaded.

KajoCat
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Joined: 5th Jul 2013
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Posted: 28th Feb 2014 22:30
yes the idea caves or underground to build would be great.

This can be purely dig into the ground and then form caves. If for an update ne idea

Sry my English is really bad

https://www.facebook.com/RPGMVXA?ref=hl
KajoCat
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Joined: 5th Jul 2013
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Posted: 28th Feb 2014 22:33
Sry for the double post but I've forgotten what. I feel quite honest the multiplayer regardless, it should just really good games coming out. you could do with a survey who make it all interesting.

https://www.facebook.com/RPGMVXA?ref=hl

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