3rd Party Models/Media Chat / Problems with a Model I created for Reloaded

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TazMan
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Posted: 17th Jan 2014 17:42 Edited at: 6th Mar 2014 13:07
Hello again



I have been having a go at my own models and have learned a few things so far but I am having a bit of trouble with this particular model.



I decided to have a go at my own Rope Bridge as shown below.







As you can see it shows up in Reloaded fine, the trouble I am having is when I try and walk on the bridge, I can't. It is as though there is an invisible block along the bridge.



I am using MilkShape to create the model and DirectX (JT) to compile it into .x format. Here is an image of the settings that I have used.







Please can someone tell me where I am going wrong.



Thanks

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Pirate Myke
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Posted: 18th Jan 2014 00:47
Make the entity static and set immobile=1. That should do it.

nelsonaddison
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Posted: 18th Jan 2014 06:14 Edited at: 18th Jan 2014 06:20
In your fpe, make sure collisionmode = 1. A collision of zero [the default] puts a bound box around the model. Collisionmode = 1 sets it to polygons, the actual shape. There are other settings; cylinder, sphere, etc.
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TazMan
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Posted: 18th Jan 2014 11:50
Thank you both very much. I am a bit of a noob at this so I appreciate all the help I can get.

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BarZaTTacKS
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Posted: 6th Feb 2014 00:39
Just came in to say that I like your bridge. Good work so far!
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Jerry Tremble
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Posted: 7th Feb 2014 04:53
Nice work, and thanks for the tip on collision!!!!!!
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