Product Chat / Still crashes

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Titantropo
GameGuru TGC Backer
13
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Joined: 1st Aug 2011
Playing: Diablo III
Posted: 16th Jan 2014 23:29
After all the improovements, if I set to many rocks, trees and grass, when I try to test the scenario, it crashes and closes the program. I'm running an i7 2600k, 8Gb ram and a GTX660ti 3Gb, able of running metro last light at full settings. So it should not crash.

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Teabone
Forum Support
18
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Joined: 8th Jun 2006
Location: Earth
Posted: 16th Jan 2014 23:49
When you say crash, does it present an error message? Or just close the program automatically - which shouldn't be the case.



also there are a lot more improvements coming in the next BETA related to culling and fixes to distant big objects.



The introduction of the billboard system which I believe uses only a flat plane image of your 3D objects when they become too distant, will help prevent a lot of slugging down.



Also curious how much objects your actually using in a scene? You have to be a bit mindful of your overall poly-count.

science boy
16
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Joined: 3rd Oct 2008
Location: Up the creek
Posted: 17th Jan 2014 00:38
I get the error message when I place a certain amount of entity in game. I was waiting for the new alpha before I said anythng. I get out of memory at line ........ and shut down. I am also using a gtx660.i can not even get close to the medieval castle standard. E30 legend I think. But my houses are enterable so lots more polys.

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Titantropo
GameGuru TGC Backer
13
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Joined: 1st Aug 2011
Playing: Diablo III
Posted: 17th Jan 2014 02:05
Actually, I'm using thousands of entities. Lee (or was it Rick?) said once he wanted to see how far we could take it. And what about if we want to creat a jungle map' with thousands of trees? Unless that has yet to be worked ou.



And yes, it just closes automaticaly, no error message.

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RickV
TGC Development Director
24
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Joined: 27th Apr 2000
Location: United Kingdom
Posted: 20th Jan 2014 16:32
Hi,



We do know that the app currently loses memory each time you use test level. We have it as a high priority to track where this memory is being lost. Hopefully, as we improve the stability this will go away in future versions.



Rick

Financial Director

TGC Team

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