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/ LUA Scripting - the first steps taken
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RickV
TGC Development Director
24
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27th Apr 2000
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United Kingdom
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Posted:
15th Jan 2014 09:06
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Hi,
This week Lee has created the core engine for LUA support within Reloaded. Soon entities will have more life and you'll be able to make magic happen in the worlds you create. For details read
Lee's Blog
.
This is a significant new milestone on the marathon that is Reloaded!
Rick
Financial Director
TGC Team
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Emrys
11
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4th Nov 2013
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UK
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Posted:
15th Jan 2014 10:34
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This is fantastic news, one of the main features I was waiting for
Great work Lee & team.
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AuShadow
GameGuru TGC Backer
10
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2nd Dec 2013
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Australia
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Posted:
15th Jan 2014 12:50
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Awesome, now I just have to learn to program :p
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Teabone
Forum Support
18
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Joined:
8th Jun 2006
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Earth
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Posted:
15th Jan 2014 16:14
Edited at:
17th Jan 2014 00:14
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Hopefully we'll have a list of variables available to us to check out and work with.
Be really cool to be able to modify the games time of day or have entities react to different times of the day. I have held on to so many ideas I wasn't able to apply to FPSCx9 - that I can't wait to test out with Reloaded.
Also wondering, what is the max size of these LUA script lines? I think in FPI it was something like 250 lines?
http://t-boneproductions.blogspot.ca/
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Defy
17
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20th Aug 2007
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Posted:
16th Jan 2014 02:36
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Yeah, this is awesome news. Grats!!
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LVDee
10
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30th Dec 2013
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Posted:
16th Jan 2014 02:54
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That's great! Can't wait to test it! Cheers
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Pozag
15
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15th Jun 2009
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Montreal
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Posted:
16th Jan 2014 17:32
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oooh!
Man, everything is falling in place like a hand in a glove. I just received my book: Programming in Lua, Third Edition from Amazon!
Now, it's all a matter of dedication and discipline!
Composer
www.reverbnation.com/theflowwithin
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