The day an night cycle (auto timed) was in not long ago but has been removed in favour of selecting day or night (static) switching for the scene in editor settings. (not sure but anti aliasing which was integrated earlier seems to have been removed too probably to aid performance)?
Anyway I think there are already thousands of requests have been made for features or functions not only now with Reloaded but over many years in Classic and all other engines. Most have been reiterated for Reloaded as requests and already exist and the rest are well kind of obvious - like constant asking for things like better editing or terrains and textures, better water and so on - endlessly repeated and well known by all and TGC. They should know what is required to be honest and do. Indies need all the helps they can get in features and ease of use for pipeline and development and deployment too. They need everything thats known and requested previously so priorities have to reign I guess. Thus fixing issues as they come along and so on so that they themselves do not hinder us to frustration is a good start.
Reloaded is an FPS shooter first and foremost by design apparently still so I guess that should and must come first - much of which will then place everyone in a good position to make other types of game - minus the shoot and blood as it were. You will still need and then already have the other AI requirements you will need in place to make other types of game albeit the AI and so on may need extending to suit. I think its well known that TGC intend to introduce support extensively for other genere/game types beyond fps.
Personally one of the most important things to me for shooters or non shooters alike is and always has been Third Person player (Camera) View (not withstanding multiple camera inclusions for other purposes) which is not even on the Agenda or horizon so that will be a long wait me thinks. I am not a fan of First person view alone as I don't like it particularly much preferring 3rd person by far and more views make for a much more diverse, varied and interesting gameplay scenarios, games and overall gameplay experience. Personally I don't compare first person to 3d where you can watch yourself climb a ladder, jump over rooftops, get chased by enemies, follow another entity or object or otherwise set up scenarios where the camera can watch other actions from an external view away from the players body or position itself. You know the score.
At the moment I have no personal use for shooting unless the enemy AI can come up to scratch with some seriously improved AI. Better to have no enemies at all rather than Classic FPSC level of AI. Currently I can still shoot every enemy dead before they get a shot off at all.
Unless Reloaded can get a major AI update to the level of AI enemy behavior and perceived level of intelligence then I wont be using any as now personally. Black/darkness with Flashlight zombie killer games where little or no AI is needed is not for me.
I would then prefer to make a game type other than fps or use Reloaded for other purposes altogether.
I agree with the OP points of course as will most users. Don't stop there current features all round need much more flexibility and updating to more user controls for Terrains and so on - everything really and the same will be the case with new features to come which really should be comprehensively covered and not a bit of this and a bit of that which may well be the case and perhaps legitimately so due to various factors and pressures upon the developers. I don't know half the score I am sure - just making the point to be ignored at TGC's pleasure :_)
So I agree whatever you suggest I am sure will be a most welcome addition and if not for me personally then for other users and that's fair enough. My own preferences should be well know by now anyway and its all been said before.
Over to you guys.
I bet you are all waiting eagerly for the next release - me too at least to give it a test run and see if I can continue to do some more work with Reloaded or will have to wait again for another version.
I must admit I have plenty to do if I can get to be able to add more to a level which puts me at a stop at the moment. I am instead replacing all of the default Terrain textures with ones of my own so that's enough to keep me occupied until the next release next week at least. As I enjoy terrain building then hopefully the next release will help with that and I may be able to paint my new textures onto a terrain more easily than the case is now which also needs some serious improvement. Fingers crossed eh!
Day Night Cycle : what you really need is to have such tied to a users system clock so it works lit the same as their own day or night time sequences though one would need to allow developers and perhaps players the option to disable that and not force it by hard coding it permanently that it cant be turned off for specific games or users. I can understand though that it may and is a performance drain to an extent I am unaware but nice to have the option of use or not.
As to features I want all everyone does but am happy to leave it to TGC now they seem to have some kind of development plan going. Cant have it all or all at once and everyone wants something different and fair enough. Patience is required so I hope to let TGC get on with it which is why I am trying to post less and leave them alone unless I think something is so important I at least should make some general comment personally.
Reloaded will be what it will be and I doubt I can do much about it and help a great deal so I have to trust in TGC to do their best and I am sure they will.
Happy game making to all.