Quote: "yes, thanks."
Quote: " so no idea what I will do now lol..."
D:
Why not start with something fairly easy. Importing a model into FPSCR.
First thing you should do when working with models is download and install a modelling program. Blender, wings 3D, 3Dsmax, etc.
Next thing we need is a model.
Here's one. In the description it says only the .max file has a texture. the .OBJ file i downloaded does not.
Import it into your modelling software and then export it as .x. I named my .x file "hood" if you want to copy paste my script you should too. We wont worry about the texture or scale right now.
Once you have your .x file you need to write a .fpe file for it. Open up notepad and put in something like this.
;header
desc = hood
;ai
aiinit = appear1.fpi
aimain = default.fpi
aidestroy = disappear1.fpi
model = hood.x
scale = 100
defaultstatic = 1
materialindex = 1
collisionmode = 1
strength = 0
isimmobile = 0
;visualinfo
textured =
effect =
Save it as "hood.fpe" make sure you select all file types.
Now you have two files. simply copy them into FPSC's entitybank folder. When you open FPSCR it should be there for you to place. Here's what my copy looks like.
Sure its a small dark blob and is kind of useless but its your first imported model.
Hope this gets you started.