3rd Party Models/Media Chat / Custom Floors Are Possible.

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MK83
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Posted: 25th Dec 2013 08:58
I had to make these as entities rather than segments, but, I think they turned out well.





[img]

[/img]

mk83 Productions



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TazMan
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Posted: 25th Dec 2013 12:57
Nice tiles MK83 and Merry Xmas everyone.

I've got something to say

----

It's better to burn out than fade away.
MK83
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Posted: 25th Dec 2013 21:45 Edited at: 25th Dec 2013 21:46
Quote: "Nice tiles MK83"
Thanks.



I can add walls now. in the pic the floor is made from 4 squares, not 1.



[img]

[/img]



I realize this is NOT the direction FPSC-R is going, I just wanted to see if I could do it.

mk83 Productions



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MK83
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Posted: 26th Dec 2013 04:00
Here's one more.





[img]

[/img]

mk83 Productions



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Teabone
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Posted: 26th Dec 2013 07:04
Can't wait till we get that fence stitching tool

MK83
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Posted: 26th Dec 2013 12:49
Quote: "Can't wait till we get that fence stitching tool"


?????

mk83 Productions



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Teabone
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Posted: 27th Dec 2013 04:45
Lee is working on a tool that would allow for you to place fences together accordingly. So rather than you having to eye-ball everything it would automatically draw.



So for example your walls you could just simply draw them in place rather then moving them around hoping they would fit nicely together.

almightyhood
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Posted: 27th Dec 2013 05:32
that will make life easier, I have sat for ages placing damn fences down lol and re going over them all after running a test to see if they are placed right...



I like what you have done though mk83 looks cool

have fun stay safe

hood
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rolfy
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Posted: 27th Dec 2013 05:41 Edited at: 27th Dec 2013 06:25
Quote: "So for example your walls you could just simply draw them in place rather then moving them around hoping they would fit nicely together."


Quote: "I have sat for ages placing damn fences down lol and re going over them all after running a test to see if they are placed right..."




Press 'b' once to snap objects together(using small increments), twice to use full grid snap, of course snap will depend on grid alignment and entity scale (100"X100, 200"X200" etc") and you should start using snap before placing the first object. It may be that you'll find unless your entity's are equivalent grid scales this wont work as well as you would like, but I always have made walls etc to these scales so cant say for sure. The main problem with this will be placing objects higher up, you dont have a vertical grid so have to raise objects by eye...for now at least.
almightyhood
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Posted: 27th Dec 2013 05:54
lol, rolfy you always have an answer for me it seems thanks for the advice yet again

have fun stay safe

hood
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rolfy
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Posted: 27th Dec 2013 06:00
Been using FPSC a long time...dog years. Some of it's still in there.
MK83
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Posted: 27th Dec 2013 06:31
Quote: "I like what you have done though mk83 looks cool"


Thank you



Quote: "Lee is working on a tool that would allow for you to place fences together accordingly"


That's cool.

mk83 Productions



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