I'm really quite hesitant on purchasing FPSCR just because from what I see there is no
FXAA, MSAA, SMAA, TSAA, or any antialiasing options or scenes. Everything seems to have jagged edges from the gallery or on youtube videos.
I would like to see this engine/editor to support Tessellation also...since it is 2013 and a lot of indie developers would love to have their game look good, instead of having to buy engines or use engines that require an ounce of code.
I would like to see the creators of FPSCR to implement wave control for the water plane and possibly the rippling and bubble effect you'd see in real life. I saw a guy implement this in a previous engine I was using (Leadwerks 2) and it was absolutely beautiful. Though I don't use that engine anymore since I have no time to learn programming.
Also I don't see anywhere on the website of how much polygons this engine/editor can use. I know just about every commercial engine lets you have as many as you want. You may say performance wise it shouldn't matter, but I am a person wanting to develop detail scenes/characters/guns and so on, so my game doesn't feel like it's from the 1990s as the gallery makes this engine look like.
I can buy plenty of tree assets from known artist, but their game assets are completely amazing compared to the ones shown in images here.
I would just like more information regarding this engine/editor before I spend $80 on it. I spent $150 on Leadwerks 2 to realize I can't use it without programming everything.
If this engine doesn't have future plans to be more realistic at competing with Engines like Unity, Unreal, or even Crytek's Cryengine then I guess whenever I have time in my busy life I'll have to learn to program.
Didn't mean to come across harsh. Just simply wanting to create a game graphically amazing (yes i know it's not all about beauty and more on gameplay but no one wants to play a HL1 remake or a FarCry 1 wannabe) to compete against modern AAA games.
Thanks
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Been playing Video Games since I was 3.