3rd Party Models/Media Chat / A way to Scale Static Models?

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thorus22
11
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Joined: 13th Oct 2013
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Posted: 17th Dec 2013 20:12
Hey guys is there actual a way to scale static models? like a tree?



i know if i import "scale = ??" in the fpe file then it works for dynamic Models (also then the collision is away) but the scale = ?? dont work for Static Models.



I know i can Modify the models in the 3d programm like fragmotion but its a hard way to do that for many models..



or anyone know if it will be possible to do that in the reloaded engine soon in a new beta version?
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granada
Forum Support
22
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Joined: 27th Aug 2002
Location: United Kingdom
Posted: 19th Dec 2013 18:40
Hi,this is on the news page



Quote: "An easier system for importing media into Reloaded is now in development. We expect the work to take about five weeks. Some time in January we’ll be able to share some screen shots and video of this new module. Essentially it lets you import 3D .x files, rotate and scale them, set their priorities and then save them to your FPS Creator entity library."




Dave

AMD Phenom(tm)IIx6 1090t Processor 3.20 GHS

8.00 GB memory Windows 7 64 bit

Nvida Geforce GTX 580
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LVDee
10
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Joined: 30th Dec 2013
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Posted: 12th Jan 2014 09:27 Edited at: 12th Jan 2014 09:28
I think you meant to scale the model to a good proportion to the surroundings. In that case, you can import stock models from FPSCR with your model and then balance it to your preference. Although I doubt you got a solution, I know there are some newbies still looking for that answer.
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