3rd Party Models/Media Chat / what is the scale or units in reloaded

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HarryWever
3D Media Maker
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Location: below Sea level
Posted: 15th Dec 2013 16:39
I wonder what is the exact scale in reloaded.

I ask this, because i had make a large building and made it 20 meter long.

But if a run it in test game. it takes only 6 steps to get across the building.

That is also with the height..

I made it 2.50 meter heigh, but it looks like youre the same height.





Gr

Harry
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Teabone
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Posted: 21st Dec 2013 11:48
Good question. As I just started doing models for Reloaded.

raymondlee306
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Location: Ohio
Posted: 22nd Dec 2013 01:25
Pretty sure it's still the same as FPSC. 1 inch = 1 inch or 1 foot = 1 foot. However you want to look at it.
Green Gandalf
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Location: Cornwall UK
Posted: 23rd Dec 2013 20:21
If it helps, the height of the masked soldier entity is 73.7 world units. You can call those units whatever you like.



Here's the DBPro code I used to check:









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HarryWever
3D Media Maker
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Posted: 23rd Dec 2013 20:32
thanks Gandalf
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Tingalls
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Posted: 23rd Dec 2013 21:20
I had the same issue, but figured it out. I build a mesh using inches. So a 4 by 8 foot of plywood would be 48 inches by 96 inches. it seems that you need to change everything to inches. I'm not familiar with meters, cm conversion, so I don't know if that works or not... try converting it all to inches and see if that works. Works for me!!!

Experiencing a cool Game - Tingalls
Reality Forgotten
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Posted: 4th Jan 2014 18:47 Edited at: 4th Jan 2014 18:49
Depends on the modeling platform you are using.



Take 3ds Max for instance, you can build a floor tile that is L:100x W:100x H:10 (Tbase100 method) and get a perfect sized tile. You can also create walls by doing the same thing (ie.. L:100 W:10 H:100).



Though the best way to figure scale in your 3D application is to import three base meshes from FPSC (.x or .obj conversion):



1. Floor segment

2. Wall Segment

3. Character mesh



While this may not be perfect it will give you a solid base should you need to scale the model down in FPSC/FPSCR with little effort.





`Dave
AuShadow
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Posted: 5th Jan 2014 02:02
wow, thank you, i don't know how i never i thought of this, import a model and scale mine to size. You just helped me immensely
Reality Forgotten
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Posted: 5th Jan 2014 05:19
You're welcome

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