Hiya.
Well, simply put, there are a number of excellent terrain programs out there. I tried a few of them way back when, and I settled on GROME. (I think GROME 3 is the current version). Yes, it was a bit expensive, but after having used it for a few years, I can most definitely say "Totally worth it".
Now, getting *all* of the stuff I could have in GROME3 into FPSCR...not gonna happen. But It would be nice to be able to use exported maps from GROME3 into FPSCR and have FPSRC handle it well, turning it into an actual "terrain" object. If I could even export just a simple greyscale height-map, I'd be happy. But being able to also import a map for texture and maybe even a 'splat map' for terrain features (grass, pine tree, oak tree, rocks, dead brush, flowers, etc.) and set it up so on import FPSRC will place selected models on selected colors of the splat....that would be AWESOME.
Anyway, yeah, for the average user with little way of pro-level tools, not really needed. But for those that want/have specific terrain-based programs...it'd be a really nice feature.
^_^
Paul L. Ming
...I have just one thing to say about that...
...stinky cheese and weasels.