Some background info on the plans for Fenriven:
The game will play on the Islands of the Western Sea, off the shore of the main continent of Fenriven. There will be 10 outdoor maps spread over the 7 smaller and bigger islands (the smallest three together being on one map and the biggest island taking up 4 connected outdoor maps).
Travel between the islands will be done by ships. Players will be able to buy passage on ships in a few of the small harbors around the islands or can travel in fishing boats (if they are able to find them
). There will be no actual sea travel but rather the option window to travel and then a loading screen. Every island will feature one to four dungeons, ruins, mines, lighthouses and the such for the players to explore. There will also be a handful of small villages spread over the islands where players will be able to buy equipment, repair their gear and get provisions.
The background story of the game is that a long lost evil stirrs on the islands of the west. There are reports of strange creatures menacing the small fishing villages around the islands and that the old stone circle on the island of Talishy has been seen to glow at night and strange sounds chasing away every living creature. Someone has to stand up and help the people and stop the rise of this age old evil. (who said "generic fantasy story"?? How dare you!!
The player will be tasked to find an ancient artifact called "The Dagger of the Elders". The prophecies say that this is the only weapon the rising darkness can be defeated with. Of course, the location of this dagger has been forgotten and nobody knows where or how to find it. But I am sure the player's hero will find a way, right?
The Fenriven short stories feature something called the "Red Veil", an ancient curse the old gods left before they returned to their domains behind the stars. This Red Veil is a mystery. It appears as some sort of red cloud and anyone who is cought in it is doomed. Sometimes it appears as a small mist and only kills a cat or a dog. Sometimes it appears as a huge cloud that kills entire villages.
It's something that works nicely in the short stories but is probably nothing that can be used as gameplay mechanic. Who wants to kill the players randomly and without any means for them to actually escape? So I'll see if and how the Red Veil might make it into the game.
Next step is now to create the base for the 10 outdoor levels. FPSCR is already in a state where I think I can create the shorelines, hills, mountains and roads. Maybe even the forests. Everything else (grass, plants, dungeons ...) will follow step by step when the engine provides means to actually create them.
I'll post some new screenshots soon.