3rd Party Models/Media Chat / Animated water wheel

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granada
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Joined: 27th Aug 2002
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Posted: 10th Dec 2013 21:51 Edited at: 11th Dec 2013 01:16
I finaly got something animated into reloaded (i say animated thats a joke),but you get the idea.I adapted the FPE from the animated palm tree.Texturing is also rubish,i just wanted to get it working.

EDIT

Got the animation working now,just to fast .









EDIT

Fixed it up a bit





Dave

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rolfy
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Posted: 12th Dec 2013 09:43
Well done on getting something animated in there, pretty cool stuff
Green Gandalf
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Posted: 12th Dec 2013 12:59
Yes indeed. Care to show us what you did in the fpe file, etc?





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granada
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Posted: 12th Dec 2013 19:43 Edited at: 12th Dec 2013 20:06
Quote: "Well done on getting something animated in there, pretty cool stuff"


Thanks rolfy

Quote: "Yes indeed. Care to show us what you did in the fpe file, etc? "


The fpe File is adapted the FPE from the animated palm tree.

EDIT Wont work in beta3.



The wheel & the wheel house are seperate models.



Dave

AMD Phenom(tm)IIx6 1090t Processor 3.20 GHS

8.00 GB memory Windows 7 64 bit

Nvida Geforce GTX 580
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HarryWever
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Posted: 12th Dec 2013 21:28 Edited at: 12th Dec 2013 21:30
I created a wind turbine.

In the editor if i place the turbine, i see it spinning.. so it is working.

But in test game, it does not spinning at all.



Gr
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granada
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Joined: 27th Aug 2002
Location: United Kingdom
Posted: 12th Dec 2013 22:10
Quote: "I created a wind turbine.

In the editor if i place the turbine, i see it spinning.. so it is working.

But in test game, it does not spinning at all."




Hi

Dont foget to put in your animation numbers,IE (anim0 = 0000,0007)

Also as i stated in my post i cant get this to work in beta3,only beta2.



;anim

animmax = 1

anim0 = 0000,0007

playanimineditor = 1



Dave

AMD Phenom(tm)IIx6 1090t Processor 3.20 GHS

8.00 GB memory Windows 7 64 bit

Nvida Geforce GTX 580
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