Quote: "Well done on getting something animated in there, pretty cool stuff"
Thanks rolfy
Quote: "Yes indeed. Care to show us what you did in the fpe file, etc? "
The fpe File is adapted the FPE from the animated palm tree.
EDIT Wont work in beta3.
;header
desc = WaterWheel
;visualinfo
textured =
effect = effectbank\reloaded\character_basic.fx
castshadow = 0
;orientation
model = WaterWheel.X
offx = 0
offy = 0
offz = 0
rotx = 0
roty = 0
rotz = 0
defaultstatic = 1
materialindex = 3
;statistics
strength = 25
explodable = 0
debrisshape = 1
;ai
aiinit = appear1.fpi
aimain = default.fpi
aidestroy = disappear1.fpi
;spawn
spawnmax = 0
spawndelay = 0
spawnqty = 0
;anim
animmax = 1
anim0 = 0000,0007
playanimineditor = 1
The wheel & the wheel house are seperate models.
;header
desc = WHeelHouse
;visualinfo
textured =
effect = effectbank\reloaded\entity_basic.fx
castshadow = 0
;orientation
model = WHeelHouse.x
offx = 0
offy = 0
offz = 0
rotx = 0
roty = 0
rotz = 0
defaultstatic = 1
materialindex = 2
collisionmode = 1
;statistics
strength = 25
explodable = 0
debrisshape = 1
;ai
aiinit = appear1.fpi
aimain = default.fpi
aidestroy = disappear1.fpi
;spawn
spawnmax = 0
spawndelay = 0
spawnqty = 0
Dave
AMD Phenom(tm)IIx6 1090t Processor 3.20 GHS
8.00 GB memory Windows 7 64 bit
Nvida Geforce GTX 580