3rd Party Models/Media Chat / simple utility to fix Tree Magik objects for FPSC(R)

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Green Gandalf
19
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Joined: 3rd Jan 2005
Location: Cornwall UK
Posted: 8th Dec 2013 23:03 Edited at: 9th Dec 2013 11:31
Here's the first draft of a simple utility to load a Tree Magik tree and its textures so they can be modified for use with FPSC(R) Beta3.



I hope it's almost self-explanatory. Any problems or queries, just ask here.



Edit The following post on another thread describes the method I've used:



http://fpscrforum.thegamecreators.com/?m=forum_view&t=207215&b=1&msg=2475703#m2475703



You'll need to create the thumbnail image and .fpe file yourself.





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HarryWever
3D Media Maker
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Joined: 14th Jan 2010
Location: below Sea level
Posted: 9th Dec 2013 00:06
Wow.. and wow..



Thank you it works like a charme..

Many thanks





gr
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granada
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Location: United Kingdom
Posted: 9th Dec 2013 19:00
Many thanks G G .



Dave

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thorus22
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Posted: 9th Dec 2013 22:36
ohh nice Green Gandalf!! Great
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TazMan
GameGuru TGC Backer
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Joined: 20th Jan 2011
Location: Worldwide Web
Posted: 11th Dec 2013 14:01
Quote: "Here's the first draft of a simple utility to load a Tree Magik tree and its textures so they can be modified for use with FPSC(R) Beta3."




This is fantastic, it is just what I have been looking for. Thanks Green Gandalf.



Regards

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