3rd Party Models/Media Chat / Cinema 4d Skelet Joints Problem.

Author
Message
thorus22
11
Years of Service
User Offline
Joined: 13th Oct 2013
Location:
Posted: 7th Dec 2013 20:50 Edited at: 7th Dec 2013 21:29
hey guys, i import the masked soldier.x to fragmotion then i play the animation and all work fine, and then iexported it as FBX.



then i import the FBX in C4D.



all work fine, the i have the whole model mesh, material, and joints, and animation.



but when i play the animation.. some animation play good and on some animation it doesnt work well, the rotation of the joints are not normal.. look at the screenshot..



please help
PM
raymondlee306
15
Years of Service
User Offline
Joined: 24th Oct 2009
Location: Ohio
Posted: 8th Dec 2013 03:30
Having the same problem here with Maya. Some of the animations work great. Sometimes the arm goes backwards, sometimes the leg. I only tried once though so not a lot of data yet.

Login to post a reply

Server time is: 2024-11-23 08:12:30
Your offset time is: 2024-11-23 08:12:30