3rd Party Models/Media Chat / [WIP]Set of Modern Weapons

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geistschatten
12
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Joined: 10th Apr 2012
Playing: GameGuru
Posted: 27th Jul 2014 06:36
I can't wait for these! I've been keeping an eye on the FPSC Classic thread and now here, and they look really amazing! Definitely comparable to other AAA game weapons.

Hope to see these soon in the store
granada
Forum Support
22
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Joined: 27th Aug 2002
Location: United Kingdom
Posted: 27th Jul 2014 11:28
Quote: "No fear! The pack is 100% ready and is just waiting for the new version of the Reloaded (V1.008). I'll try to record some video in the meantime to show the new animations and generally all weapons in action. "

Great news
Quote: "On the store. "

Even better news,many thanks BSP .

Dave

AMD Phenom(tm)IIx6 1090t Processor 3.20 GHS

8.00 GB memory Windows 7 64 bit

Nvida Geforce GTX 580
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synchromesh
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Joined: 24th Jan 2014
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Posted: 27th Jul 2014 22:09 Edited at: 30th Jul 2014 12:25
Mod Edit. *Please don't make threats, even as a joke*
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drewtaylorr
GameGuru TGC Backer
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Posted: 29th Jul 2014 22:51
Is this being released today? version 1.008 is out now.

Kill or Be Killed
BSP
13
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Joined: 3rd Feb 2011
Location: Poland
Posted: 30th Jul 2014 08:57
I'll try to upload all files today.
synchromesh
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Posted: 30th Jul 2014 09:24
Quote: "I'll try to upload all files today. "


Fantastic !!

Everyone will want this .... It will probably be the biggest seller on the store I think
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Scene Commander
Support Manager
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Joined: 3rd May 2008
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Posted: 30th Jul 2014 12:24 Edited at: 30th Jul 2014 15:25
@BSP.



I manage the store (not the Next - just to avoid confusion.). If you need any assistance please contact me and I'll give you some guidance.). Weapon uploads should be straight forward, but can be a little daunting for the first time.



SC
synchromesh
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Posted: 30th Jul 2014 12:56 Edited at: 30th Jul 2014 13:02
Quote: "I manage the store (not the Next ). "




Whoops sorry



I will rephrase....Also my edit....It was pretty obvious it was a joke surely...A smiley face...or a J/K abbreviation....



Usually universally on forums considered a joke ?
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superdude911
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Joined: 17th Jul 2014
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Posted: 31st Jul 2014 23:04
I cannot wait for the pack to be released! I am so excited!

no apocalypse no game
Conjured Entertainment
19
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Joined: 12th Sep 2005
Location: Nirvana
Posted: 1st Aug 2014 01:47 Edited at: 1st Aug 2014 02:02
These look very nice BSP.

They should do well in the store.



Quote: "

Wings3d - mesh

Gimp - texture

Fragmotion - animation

3ds max - render

"


I am having trouble using FragMotion for reloaded animations when exporting as an X file.

Which format do you export from FragMotion?

BSP
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Joined: 3rd Feb 2011
Location: Poland
Posted: 1st Aug 2014 15:47
Quote: "Which format do you export from FragMotion?"


I export to .X file directly from FragMotion and I don't have any issues at all. Below are my export settings. For characters you need to tick Matrix Keys.

Conjured Entertainment
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Posted: 2nd Aug 2014 04:32 Edited at: 2nd Aug 2014 04:41
What version of Fragmotion are you using, because those settings didn't work for me.

I have tried all combinations of settings before, but I did try this again just now. It must have something to do with the version I am using. I am trying a simple animation based on the animated doors and the scripts for them. animax =2 anim0 = 0,50 and anim1 = 51,100. I have set a sound for it and I use the doornokey script. I see the message when I approach the model, and I can hear the sound play when I press E, but the animations do nothing. I reload the X file in Fragmotion to confirm that the animations are in fact still there, and they are. They just do not play in Reloaded. I even loaded the DBO file that reloaded created for the X file, and that has the animations too. It doesn't make any sense.

BSP
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Posted: 2nd Aug 2014 20:36
I'm using the latest V1.3.0 currently , but even when I was using older versions (since V1.1 as far as I remember) I didn't have any problems with .X exporter.
Conjured Entertainment
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Posted: 2nd Aug 2014 23:15 Edited at: 2nd Aug 2014 23:23
I am using 1.2.6 so I guess I should download the latest version. I have never had problems with animations before except for the talkers, but used a work around for that bone count problem. I can't help but think maybe I am doing something wrong setting up the model for reloaded, because reloaded should be recognizing the animations if it is retaining them when creating the DBO file. I will try to download BETA 1.008 tomorrow, since I am still using 1.0071. Then, try again.

Thanks for the help BSP.

BSP
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Posted: 3rd Aug 2014 11:00
You can send me your files via email if you want to (dfsnake@gmail.com). I could take a look at them and try to find out what's wrong there
Conjured Entertainment
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Posted: 4th Aug 2014 02:44 Edited at: 4th Aug 2014 04:20
Thanks, but I think it is working now.

The FPE must have been corrupted or something, because I took the collision mode out and then put it back in (deleting the DBO both times), and now it is playing the animation.

Thanks again for all the help.

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