3rd Party Models/Media Chat / Hellbound in Reloaded

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rolfy
17
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Joined: 23rd Jun 2006
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Posted: 6th Dec 2013 23:31 Edited at: 6th Dec 2013 23:38
Ported one of my Demon characters over to Reloaded, no scripting conditions so no actions or animations yet. It would be daft to rig this to the Reloaded bone rig for the internal anims, simply wouldn't look right. But at least I know that an additionally boned, rigged and multiple texture dynamic character is going in with no problems and I had a bit of fun building this home for the little fella



Emrys
10
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Joined: 4th Nov 2013
Location: UK
Posted: 6th Dec 2013 23:38
Wow ! Your work is stunning anymore screenshots?
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rolfy
17
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Joined: 23rd Jun 2006
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Posted: 6th Dec 2013 23:39
Of this scene? I could do a couple more if you wanted
Emrys
10
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Joined: 4th Nov 2013
Location: UK
Posted: 6th Dec 2013 23:40
Yeah, post them up
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rolfy
17
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Joined: 23rd Jun 2006
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Posted: 7th Dec 2013 00:27
Just got time right now for one more, got to go out for a few



Close up of Demon, will def post a couple more later.



granada
Forum Support
21
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Joined: 27th Aug 2002
Location: United Kingdom
Posted: 7th Dec 2013 01:04
Very nice work .



Dave

AMD Phenom(tm)IIx6 1090t Processor 3.20 GHS

8.00 GB memory Windows 7 64 bit

Nvida Geforce GTX 580
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rolfy
17
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Joined: 23rd Jun 2006
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Posted: 8th Dec 2013 04:30 Edited at: 8th Dec 2013 05:00
One more







Would be nice if all changes made to fog, bloom, lightrays,shadow strength, surface colour, terrain textures...etc,etc,etc, were saved. So I didn't have to keep resetting them if I shut down Reloaded



Even having their own save/load file settings would be a bonus.

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