Product Chat / Latest Reloaded News 4th December 2013

Author
Message
RickV
TGC Development Director
24
Years of Service
User Offline
Joined: 27th Apr 2000
Location: United Kingdom
Posted: 4th Dec 2013 15:53
Hi,



Some news from the Reloaded team and some great screen shots from our amazing community.



Reloaded News Dec 4th 2013



Rick

Financial Director

TGC Team
Dosedmonkey
11
Years of Service
User Offline
Joined: 26th Nov 2013
Location:
Posted: 5th Dec 2013 05:47
Are those screenshots from v1.002 as I can not get good looking reflective water with v1.003, even with everything set on max...
PM
Emrys
11
Years of Service
User Offline
Joined: 4th Nov 2013
Location: UK
Posted: 5th Dec 2013 09:27 Edited at: 5th Dec 2013 11:51
The Castle map was created in v1.002 but the screen shot was was taken in v1.003 using a Dual Core 1.6 CPU, Geforce 6600gt and Win XP.



Are you using the sliders to change the LOD? Also don't be afraid of using a little fog, it's great for creating a bit of atmosphere.



Don't forget about using the 'F' keys for fine tuning as well -



F1 Pre Bloom Boost

F2 Bloom Threshold

F3 Post Bloom

F4 Light Ray Factor

F5 Brightness

F6 Shadow Strength



I also noticed that M2Design's screen shots says it was created with v1.003.



HTH



/Sorry Rick if this is thread hijacking !
PM
Dosedmonkey
11
Years of Service
User Offline
Joined: 26th Nov 2013
Location:
Posted: 7th Dec 2013 05:25
Yeah I noticed that afterwards.



Thanks for the tips, yeah I wacked everything on full. But I have noticed the colour of the structures, direction you are facing and other lighting factors all seem to effect it quite a bit. Nice pics, was hoping I could get the reflection on my one the same, I think once the water is less transparent it will look better.
PM
Emrys
11
Years of Service
User Offline
Joined: 4th Nov 2013
Location: UK
Posted: 7th Dec 2013 13:39
Try taking screenshots standing on the water itself, I found this works better
PM
LeeBamber
TGC Lead Developer
24
Years of Service
User Offline
Joined: 21st Jan 2000
Location: England
Posted: 21st Dec 2013 21:05
I have removed F6 Shadow Strength as it is now built into the shadow slider in BETA 1.004

Hogging the awesome since 1999

Login to post a reply

Server time is: 2024-12-04 08:19:00
Your offset time is: 2024-12-04 08:19:00