3rd Party Models/Media Chat / Model Import Scale and Texture Problem

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FPSXGames
11
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Joined: 7th Nov 2013
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Posted: 4th Dec 2013 13:52
Hey guys n girls,

I've been trying to import some models into FPSCR but I'm having problems with scaling and textures, see image.







The model is multi textured so I left the FPE blank so the directX will handle it. You can see the preview looks fin but when click test lvl I just get small black model.



Any pointers?



FPE



TattieBoJangle
10
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Location: United Kingdom
Posted: 9th Jan 2014 04:25 Edited at: 9th Jan 2014 14:07
I have the same problem so if anyone can shed some light on this it would be great



Scale isn't a problem just the black i have managed to get one texture on it but the rest is black and the files are there :/
TattieBoJangle
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Posted: 9th Jan 2014 14:41
Here are some screen shots to show you guys what i mean i can get it black or just with one texture they dont split







granada
Forum Support
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Joined: 27th Aug 2002
Location: United Kingdom
Posted: 9th Jan 2014 17:38 Edited at: 9th Jan 2014 17:45
In the FPE file try leaving the texture line blank,delete the bin & dbo file and restart reloaded and see how you go .Hope this works for you.



Quote: ";header

desc = vilage



;visualinfo

textured =

effect = effectbank\reloaded\entity_basic.fx

castshadow = 0



;orientation

model = vilage.x

offx = 0

offy = 0

offz = 0

rotx = 0

roty = 0

rotz = 0

defaultstatic = 1

materialindex = 2

collisionmode = 1



;statistics

strength = 25

explodable = 0

debrisshape = 1



;ai

aiinit = appear1.fpi

aimain = default.fpi

aidestroy = disappear1.fpi



;spawn

spawnmax = 0

spawndelay = 0

spawnqty = 0"




This is the vilage





Dave

AMD Phenom(tm)IIx6 1090t Processor 3.20 GHS

8.00 GB memory Windows 7 64 bit

Nvida Geforce GTX 580
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TattieBoJangle
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Posted: 9th Jan 2014 19:29 Edited at: 9th Jan 2014 19:44
Thanks for the help guys in the end i had to add this not sure why but it worked



Is there anyway to sink this into the water i have had a play around and it always wants to sit on top (if its possible yet) also if i change defaultstatic = 1 i lose my textures.



i know i have it in the water above but thats static and i only get one texture on all wen i do that



;visualinfo

textured = 3b60467b.dds

textured = 4f5ebd22.dds

textured = 7db7b43b.dds



Emrys
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Joined: 4th Nov 2013
Location: UK
Posted: 9th Jan 2014 20:39
Page up / Page down keys will move the entity up & down



Great model !



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TattieBoJangle
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Location: United Kingdom
Posted: 10th Jan 2014 14:22
Anyone have any ideas on whats went wrong with my models any i put in the game i get the textures ok but the second i put it to static only one texture covers the full thing i am at a loss and cant seem to fix it
rolfy
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Posted: 10th Jan 2014 16:01 Edited at: 10th Jan 2014 16:07
Only dynamic entity's can be multi textured, by simply leaving the texture field blank. Lee has said he isn't going to change this. You need to combine these into a single texture and UV map the model.



If you intend to have your model entered such as buildings, then you wont be using dynamic as these only use spherical or box collision. This is the reason your model is sitting over the terrain/water and wont lower down.
TattieBoJangle
10
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Joined: 7th Jan 2014
Location: United Kingdom
Posted: 11th Jan 2014 04:17
ahh i see the hope was there i am good at making models ect just cant get my head around the UV side tried so many times i think its time to give up at least i can look on the bright side my maps will look good but will just have to walk threw everything lol any way thanks for taking the time to respond.



http://www.youtube.com/watch?v=Yn120niYCJM

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