Okay, I have some questions. Hopefully they are thoughtful and questions that a lot of people are curious to have answered.
What are the plans for the level/loading system for FPSCR? Specifically I'm wondering if we will be seeing the ability to retain level state for non-linear games (such as RPG's) or will this system be in the linear-only style of FPSC classic?
Will we be seeing more in-editor integration of game making components? For example will we have to leave the editor to write scripts, set up entities or others, or will this be a similar workflow to FPSC classic?
With these advanced performance and graphics settings, will the player be seeing some form of an options menu to tweak their game (eg. draw distance, graphics low/medium/high, screen resolution ...) as is standard among PC games?
I'm also curious about the implementation of the room blob system or interior design, but that will come with time.
- An Instinctive Fear IndieDB page, download the demo today!