Hey, anyone know if there is a way to make the collision of objects to Polygon?
i mean when i place a tree and run in front to it, it stop me ~10 feets before i arrive the tree.. i made a picture to show you what i mean.
i think the engine mean that the invisible leafe plane is also a collision
sry for the engish i hope you understand what i mean,
it would be pretty if there is a way to set the collision box only to the
tree trunk and not the branch or leafes.
the fpe file is:
;header
desc = tree03
;visualinfo
textured = tree3_D.dds
effect = effectbank\reloaded\entity_basic.fx
castshadow = 0
;orientation
model = tree3.X
offx = 0
offy = 0
offz = 0
rotx = 0
roty = 0
rotz = 0
defaultstatic = 0
materialindex = 3
;statistics
strength = 25
explodable = 0
debrisshape = 1
;ai
aiinit = appear1.fpi
aimain = default.fpi
aidestroy = disappear1.fpi
;spawn
spawnmax = 0
spawndelay = 0
spawnqty = 0
[img][/img]