I've attached a simple DBPro utility for fixing certain legacy FPSC models so they show correctly in FPSC(R) Beta2. Hopefully this utility won't be necessary as the software develops.
The utility might not work correctly on some models and certainly not on animated models but works fine on all the static models I've tested.
The program does two things:
1. It converts the object FVF (= flexible vertex format) to the default DBPro format. The main effect of this is to remove vertex diffuse if the object has it, and to add vertex normals if it doesn't.
2. Optionally, the program will calculate the vertex normals (necessary if the original object didn't have them).
Option O will perform action 1, option N will perform actions 1 and 2.
The zip file contains a screenshot showing the before and after FPSCR view of the English house object from the history pack. In that example the main change was the removal of vertex diffuse.
Make sure you keep a back up copy of the X files you want to convert before converting them.
When using the program you will first open the desired object and then the program will prompt you to load the desired texture - you'll need to know which to use of course and in most cases it's obvious but not in others (such as the castle pack where the same texture is used for different objects in some cases). You may need to check various image formats from the file browser, typically .jpg or .dds but not necessarily).
The simplest way to use the utility is as follows:
1. Make a backup copy of the X files you want to convert.
2. Use the utility to replace the original X files with their converted versions.
3. Remove the original .dbo and .bin files for those objects - FPSCR will then recreate new ones from the new objects when you next use them.