I think it would be great.
Why?
For example, a complex "walkable" building. If you only can use one texture. Is it much more complicated to modeling. OK there are a few tricks, but the model would requires much more polygons.
The texture is size limited. And the final Product dont look very god...
With multiple textures I can for example take a little texture for the wall-1 and another for wall-2. or soil-1, floor 2, etc.
This small texture you can repeat. (
tiled textures!!!!!!!)
Ond so I could great models for FPSC Reloaded make with nice textures.
I've already tried in the Beta3: several Diffuse maps works. However, normal and specular do not work -> will only be generated from one texture, but there are more then one..
The X-File should be correct. Maybe you have to adjust only the shader?
Please support multi-texturing!
Please excuse my bad english