3rd Party Models/Media Chat / Medieval pack help (pack 20)

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Emrys
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Joined: 4th Nov 2013
Location: UK
Posted: 16th Nov 2013 17:06 Edited at: 16th Nov 2013 17:07
I'm having trouble getting the textures in this pack working with Reloaded.



Buildings work no problem but have no textures, I've tried retexturing them with the original texture but still no luck !



Any ideas?



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srealist
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Joined: 18th Dec 2010
Location: Orlando, Florida, USA
Posted: 16th Nov 2013 19:52
http://fpscrforum.thegamecreators.com/?m=forum_view&t=97&b=10



If you scroll down to the bottom of the linked thread I go over the process briefly. I would move the .x mesh and the .dds textures to the same folder as the fpe file.



In the link above I show one of the models from the x10 ww2 pack converted to work in reloaded. I moved all assets into a single folder and the fpe looks like this (below). Very important that you add the new shader. I believe it will work even if you don't have _S, and _N textures as I remember reading in the blog that Lee put placeholder _S and _N for entities that don't have them. That said, if you are knowledgeable in how to make normal and shader maps it will greatly improve the overall look.



;header



desc = single_room_building



;ai

aiinit = appear1.fpi

aimain = default.fpi

aidestroy = disappear1.fpi



;spawn

spawnmax = 0

spawndelay = 0

spawnqty = 0



;orientation



model = single_room_building.x

offx = 0

offy = 0

offz = 0

rotx = 0

roty = 0

rotz = 0

defaultstatic = 1

materialindex = 2

collisionmode = 1



;visualinfo



textured = single_room_building_d.dds

effect = effectbank\reloaded\entity_basic.fx
srealist
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Joined: 18th Dec 2010
Location: Orlando, Florida, USA
Posted: 16th Nov 2013 19:54 Edited at: 16th Nov 2013 19:55




This is the result of the above FPE.



Keeping in mind that I created spec and normal maps for this particular entity.
Emrys
11
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Joined: 4th Nov 2013
Location: UK
Posted: 17th Nov 2013 13:53
Great ! thanks for the help
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science boy
16
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Joined: 3rd Oct 2008
Location: Up the creek
Posted: 23rd Feb 2014 23:10
how are you doing srealist not spoke for ages, hope you are well and keeping up the good vibes

an unquenchable thirst for knowledge of game creation!!!

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