Product Chat / Model Pack 9 AKM in Reloaded

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kingofmk98
13
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Joined: 30th Jul 2011
Location: Everywhere
Posted: 11th Nov 2013 08:10 Edited at: 11th Nov 2013 08:11
It took a little while to get working but i managed to do it.Still need to merge the hand and gun texture into one but other than that it works.

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kingofmk98
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Posted: 11th Nov 2013 08:24 Edited at: 11th Nov 2013 08:25
Here is another one with the reloaded weapon shader

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kingofmk98
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Posted: 11th Nov 2013 08:37 Edited at: 11th Nov 2013 08:38
Okay last one for now. I found EAI had updated gunspecs.

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Le Shorte
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Location: Wisconsin
Posted: 11th Nov 2013 22:59
Looks great. Doesn't even really need much updating to match the Reloaded asset quality.

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Burger
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Joined: 22nd Jun 2012
Location: New Zealand
Posted: 12th Nov 2013 07:56
So it fires, aims, reloads just like in FPSC classic? If so that's good news for classic guns, they can still be used.

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Ret
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Joined: 18th Jul 2010
Location: USA
Posted: 12th Nov 2013 13:00
Would you mind writing up a tutorial? I'm sure I'm not the only one here that would appreciate that.
LeeBamber
TGC Lead Developer
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Joined: 21st Jan 2000
Location: England
Posted: 12th Nov 2013 23:17
I am pretty happy to spend extra time ensuring weapons from Classic have a home in Reloaded as there are some pretty fiendish ones out there, and I went to some pains to ensure the weapon system from classic moved 'mostly' over to Reloaded so we could fall back on a lot of clever additions since 2007

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granada
Forum Support
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Joined: 27th Aug 2002
Location: United Kingdom
Posted: 12th Nov 2013 23:26
Quote: "I am pretty happy to spend extra time ensuring weapons from Classic have a home in Reloaded "




That sounds great Lee .



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kingofmk98
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Joined: 30th Jul 2011
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Posted: 14th Nov 2013 13:17
Yes it can fire reload etc. all it took was renameing some if the bones in the rig. When I find sometime I can try to typed up a little tutorial!
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2or3D
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Joined: 5th Nov 2011
Location: United States
Posted: 19th Nov 2013 03:16
Just a point of clarification. The model packs 1-(most recent)do work in the fps reloaded? Yes? But they may require some mods? That makes sense. I assume they should be installed again probably using repair option? Sorry if this info is already outlined somewhere. Have been looking for it in the forums and it looks like this chat discusses the issue. So, Please keep us posted and please add to my questions any helpful answers you might have. Thanks you.

Jess

Jess

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