Hello all,
Here are some ideas and comments about the management of vegetation and others ideas for Reloaded Beta 2.
VEGETATION :
Since this new version, the vegetation is very better, because it has new settings. However, improvements are still needed...
For example, if the map is full of vegetation, the visual vegetation stops too quickly and the rest of the map is EMPTY. Vegetation must appear wherever it shout be.
For this to be possible without eating the graphic resources, must still appear distant vegetation with NO movement of the distant leaves, and lower the visual quality of the distant vegetation.
This is better than making it disappear completely. If not, the terrain loses its credibility, especially when the végétation appears during the moves across the map... (See this screenshot made with a medium-end computer)
SAVING :
There is also a small problem with saving the environment. If I choose the desert terrain and the red sky, I save and reload the map, the original ground (green) is charged with the clear blue sky. But it is a detail for now
RELOADED BUTTONS / OPTIONS :
We should also think about integrating a textures Menu for the Terrain. For example, if you make a right-click on "Paint Ground", "Paint Rock" and "Paint Grass" buttons, a window opens and allows me to
choose the texture that I want to apply. It is always better than to manipulate textures files in the Reloaded directory.
TERRAIN EDITING :
It also lacks some options to sculpt the terrain. I encourage TGC developers to refer to the terrain editor of "3D World Studio". It is not as advanced as Grome or World Machine 2, but offers few options, very simple, to make the most realistic terrain.
For example, the "Noise" function is very useful. This function allows you to build mountains and rugged hills. Currently you have to give too much time to get what the "Random Level" gives. But I am aware that this is already a lot and that's just the beginning.
WATER OPTIONS :
The water is much too light (too transparent) and lack of realism. Choose the color of the water would help to create a more realistic environment. Allow movement of water (small waves) would also help. It should be an ON/OFF button to turn OFF the water, because it prevents the creation of natural canyon.
More difficult : it should be possible to create a puddle, pond, lake or a pool,
anywhere in the map. Not only by digging the ground to find water...
LIBRARY :
Currently, if I load an entity in the library, it appears in a vertical visual list. This is great. But it would be even better if the entity could be deleted from the list when you decide to remove or replace in the game. For example, right click on the entity proposing to remove it from the library. If not, the "fpscreator.com" button could be replaced by "Refresh library".
That's all for now, but I invite everyone to participate.