3rd Party Models/Media Chat / Some Model Application Program Advise Needed

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Yankee1950
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Posted: 7th Nov 2013 20:46
Hi:



I am new to FPSCR - I have previously done some 2D game development in Unity. My background is in programming as opposed to model creation, etc. Can someone recommend a good (reasonably easy to use) program to do some modeling (both static models and eventual characters) for FPSCR. I have only looked on this forum - can't see where this has been asked before - if so please direct me to the forum link. I know of some - Milkshape 3D, Blender - advantages/disadvantages in terms of using with FPSCR.



Thanks



dennisb
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Posted: 9th Nov 2013 14:55
I would go with blender for your meshes, as it is free and a perfectly good modeler as well as having directx export. When you are ready to do characters I recommend fragmotion, You can merge an fpsc skeleton easily with it onto the mesh you made with blender, and do your vertex weighting in there.

FROGS!
Yankee1950
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Posted: 9th Nov 2013 19:49
@dennisb:



Thanks for your response...
Old Dude
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Posted: 10th Nov 2013 23:21
Or you can skip blender altogether and do the whole thing with Fragmotion.
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Yankee1950
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Posted: 14th Nov 2013 19:33
@Old Dude



Thanks...can you also do "static" entities (barrels etc.) in Fragmotion?
Old Dude
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Posted: 14th Nov 2013 20:43
Yes Yankee,



Fragmotion is a terrific program IMHO, and you can try it for free. Actually, you can use it for free but there's a really annoying little flag that keeps popping up if you don't buy and register.



I've been using it since it was v0.8 and it was $20... worth every penny.
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Yankee1950
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Posted: 15th Nov 2013 16:22
@Old Dude Thanks...
Dosedmonkey
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Posted: 26th Nov 2013 06:24
Can't find it easily on Fragmotions website, but is the only version sold, a commercial license? So I can sell any models/games created with it?
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