3rd Party Models/Media Chat / Framerate question to the artist who created the new enemies animations

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Disturbing 13
3D Media Maker
19
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Joined: 12th Apr 2005
Location: Murder Capital of the World
Posted: 7th Nov 2013 03:43 Edited at: 24th Feb 2016 20:28
How many frames per second are the animations exported at? I have imported the skeleton and animation and attached it to one of my enemies and exported into FPSCR, but got some weird anims. Anything I should know before importing/exporting them? ANy information would be helpfull. Thanks

GP

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Teabone
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Joined: 8th Jun 2006
Location: Earth
Posted: 7th Nov 2013 05:03
Characters don't work properly in Reloaded :/



I'm personally going to wait longer till i start attempting to get anything dynamic into Reloaded.

http://t-boneproductions.blogspot.ca/
Disturbing 13
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Joined: 12th Apr 2005
Location: Murder Capital of the World
Posted: 7th Nov 2013 11:14 Edited at: 7th Nov 2013 11:27
I figured If I used the animated skeleton from one of the current enemies and use its scripts and rigged it to one of my models then there shouldn't be a problem. Unfortunately that doesn't seem to be the case just yet.

EDIT: never mind I figured it out. It's 25.

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bond1
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Joined: 27th Oct 2005
Location: Knoxville, TN
Posted: 9th Nov 2013 22:14 Edited at: 10th Nov 2013 17:38
New Reloaded character animations are authored and exported at 30 frames per second.

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MXS
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Location: Cybertron
Posted: 14th Nov 2013 22:59
speaking of this bond1 when will we be getting our hands on the bip of the new animation?

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