Feature Creep / MultiPlatform Export, Custom Multiplayer Modes, more Tools, and More

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HeadClot
11
Years of Service
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Joined: 7th Jul 2013
Location: United States
Posted: 6th Nov 2013 01:15
Hey all!



I spent a good time writing this so I hope that at least some of these features are put in by the devs later down the line.



Multiplatform Export



I personally would like to see more support for more platforms not just Windows. I would not mind this as an export function of FPSC:R. Here are the platforms that I would like to see FPSC:R export to.



MacOSX

-iOS

Linux

Android

-OUYA

-MOJO

Xbox One



More Tools



Fracture mesh tool that utilizes bullet physics. So if a player shoots a wall then the wall will break into bits if it is a fracture mesh.



More views for the Editor (Front, Side, Perspective, Wireframe, etc.)



Translation Gizmos for weapons, Props, and Characters. (Scale, Move, and Rotate)



Animation track editor for interactive cut scenes - See Blender's Dope Sheet Editor or Unreal Matinee.



Custom Multiplayer Gamemodes



I would also like to see the ability to make our own multiplayer game modes. Not just the usual team death match, Capture the flag or Death match.



I personally would like to see a dedicated Coop Mode.



Split Screen

This goes with MOJO, the OUYA, and Xbox one platforms. It would be nice to have split screen support for these platforms.



Not Just First Person Shooters



I would like to see support for Third person shooters as well.



In closing -



I feel that FPSC:R is a great tool set / Game engine. I am really looking forward to developing with it in the near future.



Also - Please forgive me if I am asking for too much.
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Deliveredmean
11
Years of Service
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Joined: 4th Nov 2013
Location:
Posted: 6th Nov 2013 01:55
YES, but don't forget about PS4!

DD
Jahnee
17
Years of Service
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Joined: 10th Apr 2007
Location: Arizona
Posted: 14th Nov 2013 03:55
I am all for 3rd person camera view, coop is a must have, and more tools is a big YES

Only in the imagination, can the truth be found...
HeadClot
11
Years of Service
User Offline
Joined: 7th Jul 2013
Location: United States
Posted: 14th Nov 2013 05:12
@Deliveredmean - The only reason I mentioned the Xbox One and not the PS4 is that Xbox and Microsoft is doing a VERY big push to get developers on to their platform. For Example every Xbox is a Dev Kit. [href=http://www.xbox.com/en-us/Developers/id]Link
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dennisb
18
Years of Service
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Joined: 26th Apr 2006
Location: New York
Posted: 14th Nov 2013 13:44
Yeah it would be great to reach the Mac audience with our games, but to the best of my knowledge Macs can not use directx unless you run Windows on them, I don't have a Mac so maybe I'm wrong. I don't know much at all about porting to other platforms, but yeah ios and android would be awesome! I know w have the AGK from TGC, but playing a FPSCR game would be way cool on a mobile But heck, I'll be happy if we can make just really amazing windows games with this.

FROGS!
Dany
14
Years of Service
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Joined: 14th Nov 2010
Location:
Posted: 27th Dec 2013 08:42
Export for web This is the most important in my opinion That way it is suitable for almost all platforms.

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