Feature Creep / Would Be Nice If FPSCR Had...

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Yankee1950
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Posted: 5th Nov 2013 21:26
- Make Buildings Roof transparent or able to "pass through" when placing objects

inside building during Level Design.

- Recover Player health by having player hide behind "solid cover" as opposed to

using "Med kits" (outdated).

- Use "Blood Sp
Deliveredmean
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Posted: 5th Nov 2013 23:40
@Yankee1950



I will still concider having Med Kits for FPS Creator as an option. Is not "outdated" at any means, but it is useful for simulation type of games and will make the game more challenging and enjoyable. That's my opinion.



So here is my
Phoenix_Games
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Posted: 6th Nov 2013 21:04
There is talk of an "Interior Design Mode" for FPSC-R which I would assume would be like you talked about having the ability to hide building roofs. You can easily script a health re-gen system, and same as "blood splash screen", the Q and E "peek" keys where removed from fpsc and I think most people didn't like them, however there should probably be an option to enable it if you wanted to.



Prone would be nice with the new terrain system but should be disableable too.

Intel(R) Core(TM) i7-3820 CPU @ 3.60GHz; 16GB RAM; NVIDIA GeForce GTX 680 2048 MB; Microsoft Windows 8
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Teabone
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Posted: 7th Nov 2013 05:07
Quote: "- Use "Blood Splash Screen" to indicate player losing health to final use of "fade away" screen to indicate player is dead."




They are working on that for one of the future builds.

http://t-boneproductions.blogspot.ca/
A dude
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Posted: 10th Dec 2013 22:11
Regenerating health in FPSC Classic isn't too hard with scripting.

Don't waste your life

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