Hello all, i noticed that object included in beta 1 can cast shadow and receive shadows from other object (even shadows generated from static FPSC classic objects) but reverse it isn't true: static object from FPSC Classic do not receive shadows and therefore they appear something BRIGHT object.. i think this is because new Reloaded object does use normal&shadow maps, is there a way to add shadow & normal maps to Classic objects? or maybe a general guideline/tutorial on how make a static object for FPSC:Reloaded
thank you!