3rd Party Models/Media Chat / Re using model skeletal rigs

Author
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CyberGamer
11
Years of Service
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Joined: 11th May 2012
Location: UK
Posted: 5th Nov 2013 10:48
Can I use an existing skeleton to animate my own models

for commercial use and possibly for use in model packs?

Amd Quad Core FX-4100 3.6MHz,GTX550Ti 1GB GDDR5,8GB DDR3

Windows 8.1 Pro

Teabone
Forum Support
17
Years of Service
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Joined: 8th Jun 2006
Location: Earth
Posted: 5th Nov 2013 11:13
Which skeleton (biped) are you referring to?

http://t-boneproductions.blogspot.ca/
CyberGamer
11
Years of Service
User Offline
Joined: 11th May 2012
Location: UK
Posted: 5th Nov 2013 11:25
I hadn't got any in mind right now,just talking generally.

I remember in FPSC classic a skeletal rig was made available

as fpsc_skeleton.ms3d for animating our own models,will FPSC Reloaded

have something similar?

I am assuming that the skeletal rigs may eventually be different to

those of FPSC Classic.

Amd Quad Core FX-4100 3.6MHz,GTX550Ti 1GB GDDR5,8GB DDR3

Windows 8.1 Pro

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