Feature Creep / Gravity Option

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Teabone
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Posted: 5th Nov 2013 10:04
It be really great if we could have a gravity option. Perhaps something in the future that could be controlled as a variable in scripting too. This would be great sci-fi worlds that have different variant gravitational pulls. Also say a character can jump higher than the next. I've noticed that you can jump pretty far while running, almost feels like there is unearthly gravity going on.

(Teabone)
Thurnok
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Posted: 5th Nov 2013 23:32 Edited at: 5th Nov 2013 23:32
I like this idea as well, but would add that in addition to (or in lieu of) I would want to be able to set areas of differing gravitational effect. So for example, make an area where gravity is more or less than the surrounding (or adjacent) area.



So what I mean basically is that you should be able to set the base gravity intensity for a level, and also set various areas within the level to differing gravity intensities.
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pianodavy
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Posted: 8th Nov 2013 15:48
Gravitational controls is essential in anything I would care to do with this software. I very hope this is taken in account in the developing team.

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Teabone
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Posted: 12th Nov 2013 00:29
I do find it a bit odd that if the player runs and jumps he floats down quite slowly.

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Pirate Myke
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Posted: 27th Feb 2015 19:22
Most of this can be accessed thru the player start marker, for the player.
Let me check some things. Maybe this, I will look.
think that one might be accessed through the setup ini

Try that in the mean time.
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KeithC
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Posted: 27th Feb 2015 21:50
When you select the start marker, the Widget Menu will show up. Click on the properties tab, you'll find gravity settings in the statistics section.
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